12 Essentials of Directing Actors

Movie director.In watching and chatting with numerous actors and directors over the years, I’ve learned a few things that directors do poorly and several they do well. During this time frame the ideals have changed within the production world, so I’m writing only those key points that relate to actors giving a truthful performance. I hope directors will find these recommendations helpful.

  1. TAKE AN ACTING CLASS. Actors are vulnerable and sensitive people who need encouragement and an understanding director.  The best way to inspire great performances is by understanding the acting process. To keep up with the latest trends, I take acting or an improvisational class every so often.
  2. MAKE A CONNECTION. An actor’s job is intense and exposed, which can cause them to feel overly sensitive or vulnerable. The director needs to come along side of them as a trusted advisor. Actors rarely need to be challenged or have an authority figure bear down on them, as most self-critique or compare themselves to their own detriment.
  3. KILL CRITICAL SPEAK. The director owns the set and must stop any cast or crew from saying anything negative to actors. Direction must only come from the director who fully understands the vision and can give proper and affirming recognition. If anyone on the set feels a need to make suggestions or confer with the director about someone’s performance, it must be done in private, if at all. The director MUST protect the actors.
  4. ASK QUESTIONS. The last thing an actor needs on set is an authoritarian or a director that bellows out commands or instructions. Each actor is an expert at her character and because the director is focused on everything, the professional actor will maintain that expert status. It’s therefore prudent for the director to change the actor’s performance inductively by asking questions. By drawing the actor into the thinking process, she is able to discover for herself what the character needs to do. This activity strengthens the actor’s ownership of the character and enhances her performance.
  5. TREAT ACTORS EQUALLY. An actor’s emotions can take its toll throughout the shooting day. Great directors try to keep an eye on each actor’s emotional status and take specific time to remind her that she is liked and respected. The director is a powerful leader that must share this treatment equally with all actors to maintain a mutually warm environment from which the actors can safely perform.  Leaving an actor out of this personalized attention can send her reeling out of control.
  6. BE COURTEOUS. Directors can raise the performance bar by being courteous and avoid the common mistake of telling an actor how she blew it. By saying, “What was that? You can’t bellow out your lines. Let’s do another take and give me less,” the director increases the actor’s fear and stiffens her next take. Instead, a director might consider saying, “I’d like to try something a little different on this next take. I wonder if you could maintain your emotional intensity and drench the other character with a dangerous calm.” This gives the actor more to work with and inspires creativity and performance.
  7. AVOID COMMON ACTING PROBLEMS. Acting is self-conscious and self-judgmental, which many times can cause an actor to act from her head instead of her heart. The director must work with the actor to make sure she is focused on the character and not herself. This approach will avoid numerous problems that typically rise during any given shooting day and help to draw out an honest or truthful performance.
  8. PROMOTE RELAXATION AND FOCUS. Relaxation is important to make sure the actor doesn’t project her voice as if on a stage. It will also impact the way she carries herself. When a scene calls for tension, it will naturally grow from the relaxed state and appear in her hands, walk, voice and face. Anytime anxiety creeps in, the actor becomes stilted in her performance. A director can improve the performance by reminding the actor of what she’s done well. Even redirecting her focus off of her feelings and back onto the character will reduce the temporary lack in confidence.
  9. CLARIFY SUBTEXT. Reviewing subtext during rehearsal will help an actor focus on each line, glance or action. Every element of her performance must lead to her character’s super objective or what she is fighting for. The subtext can be clarified with a verb to be played, a character she plays to, and an intended effect that her character wants as the outcome.
  10. KILL ANTICIPATION. It is difficult for a director to have an actor play a part “naturally” in a specific way, as the mere mention of doing it naturally makes the performance stilted. Within that moment the actor gets trapped in her head and starts to anticipate a line or action. She might also purposely hold back in an attempt to be more natural, which creates an awkward lag and reveals that the actor has done this moment several before in rehearsal. One of the best ways to avoid this conundrum is to walk the actor through the character’s thinking process, while salting in moment-by-moment clues as the performance unfolds – Just like in real life.
  11. KILL INDICATING. It’s common for an actor to increase the visible size of her performance in hopes of reaching the audience or allowing them to see her character’s personality. Unfortunately, the lens is only kind to subtle performance and the actor finds herself overworking and destroying her character in the process. Having the actor think about a secret or some internal struggle during the performance, allows the audience to see that there is more depth to the character without an over-the-top performance. Giving direction to the actor as if you’re speaking to the character also generates this subtle secrecy effect.
  12. SPEAK IN VERBS. Many actors memorize certain actions to help them “do business” during their scene and it weakens their performance because it doesn’t naturally flow from the character. Instead of having an actor pull something out of her bag of tricks, the director can share verbs that stimulate creative ideas that develop new actions based solely on the character. An example might come from a script line like, “She keeps up with her dodging in and out of shadows.” The immediate thought an actor might come up with is moving from tree to tree peering around as she tries to keep up with the other character. However, the director can bring to bear an arsenal of variations on this movement by asking the actor to “trail” the other character. Or, he can step up the intensity with each word suggested: follow, track, pursue, hunt, stalk, or chase. Each verb intensifying the action and giving a new mental picture for the actor to perform.

If I were to add a “don’t” to the list for amateur directors, I’d have to recommend NOT ever demonstrating how you’d like something played. This act instantly reduces the director’s credibility to zero and he doesn’t get what he’s asks for, as his performance never plays out the way it was in his head. It is also insulting to the actor who is the expert on her character, who would never do things like the director demonstrated. This is not to take away from the director showing an actor their blocking, as he walks the actor down the path, while discussing the character’s motivation.

The key is to remember that the actor is an expert at her character and the director can’t be due to his high level of knowledge on the entire picture. However, the director will know what works and what doesn’t and must use questions to help the actor create variations of performance until the director gets what will work best on screen – Something the actor trusts the director to accomplish.

Copyright © 2013 by CJ Powers
Illustration © shambulin – Fotolia.com

7 Elements Help Direct a Storyboard Artist

There are times when a director needs to pre-visualize a scene. It might be to speed the camera set-up during a shoot, help the FX team choreograph a difficult series of moves, or help an investor better understand the visual elements of a story they are backing. In every case, there are 7 key elements a director can use to help a storyboard artist.

Tried & True StoryboardLegend of the Lightstone was the first picture I worked on that required storyboards for the FX team. It was used to determine gear, equipment and background plates needed to capture my vision. Since ILM was to produce the effects, I had the privilege of working with their staff storyboard artist who gave me a few pointers.

Here are the key elements that a director can use to help their storyboard artist:

1)   PREDETERMINE THE ASPECT RATIO: Inform the artist what ratio he should use for his frame. Films are shot with various aspect ratios depending on its initial release format. The following is a list of board formats and its corresponding dimensions (length:height):

  • Anamorphic film is 2.35:1
  • Standard theatrical format is 1.85:1
  • HD Video or 16X9 is 1.78:1
  • Super 16mm or European theatrical is 1.66:1
  • The old TV standard was 1.33:1

2)   DESCRIBE THE SHOT CHOICE: The shot is made up of a location, set-up or angle, lighting, composition, and lens length. The position of the camera and its distance from the subject can be referred to by using common shot types:

  • EWS (Extreme Wide Shot)
  • WS or LS (Wide Shot or Long Shot)
  • FS (Full Shot – Entire person)
  • Cowboy Shot (Framed from head to mid thigh)
  • MS (Medium Shot – Framed head to hips)
  • CU (Close Up Shot – Framed top of head to base of neck)
  • Choker Shot (Framed forehead to chin)
  • ECU (Extreme Close Up – Framed eyebrows to bottom of lips)
  • OTS (Over the Shoulder Shot – Camera looks over shoulder of one character at the other character as a CU or MS)
  • POV (Point of View – Follows a CU of the character whose view will be shown and is a MS or WS, but can be a CU of what he’s focused on)
  • Reverse Shot (Shot 180 degrees in the opposite direction of the previous shot)
  • Reaction Shot (Shot of character’s emotional response that is typically a CU or MS)
  • High Angle (Shot from an angle above the characters)
  • Bird’s Eye View (Shot from up where birds fly)
  • Overhead Shot (Shot from directly above the characters)
  • Worm’s Eye View (Low angle shot looking up at the characters)

3)   ESTABLISH EYE LINE BASED ON EMOTIONS: The artist is not able to raise or lower a camera, but he can change the horizon line in his drawing to create a similar effect of changing the camera height. By raising the horizon, the drawing will look like the camera is higher than the character and diminish his power. By lowering the horizon line, the camera appears below the character, making him look more powerful.

In the same way, the artist can draw the character looking into the camera as in a frontal shot, or turned 90 degrees for a profile shot, or create a ¾ shot or ¾ frontal shot. This decision will also impact the emotional flavor of the scene.

4)   SPECIFY CAMERA MOVEMENT: Consideration must be given to camera movement. Common types of movements include: pans, tilts, dolly shots, push in/push out or trucking shots, boom, crane, steadicam, or specialized shots like zolly (pushing in while zooming out), sleeper, corkscrew, or dutch tilt. By describing the use of a long or short lens, or zoom allows the artist to blur foreground or background objects to create a depth of field effect. It would also be prudent to mention other specialty lenses like the fisheye lens if you want the artist to render the frame in a similar fashion as the lens.

5)   CREATE A BLOCKING DIAGRAM: The artist needs to know how many characters are in the shot and their positions within the frame at any given time. This includes their movement and placement. An over the head diagram can be sketched with the camera position to help the artist visualize each characters position relative to the camera and composition. If multiple camera angles are shown in the diagram, it is important to draw in the camera axis line so the artist won’t accidentally flip the character’s POV.

6)   PITCH THE STORY: To give a feel for the scene and the director’s vision, the story can be shared in a similar fashion to a pitch. This is accomplished by sharing with the artist what happens physically, visually and emotionally in the scene. The more the artist understands the tone of the scene and its action, the more the artist’s style will match the vision.

7)   CREATE A THUMBNAIL SKETCH: My explanations to the artist typically generate storyboards to my liking 80% of the time. The remaining 20% need to be reworked or adjusted. If I draw a thumbnail sketch for composition purposes, the artist is able to create a frame that matches my vision.

Tried & True StoryboardKeep in mind that a stagnant storyboard may need to be altered for animatics. If the artist knows that an animatic will be created for a living reel or business purposes, he may chose to draw his boards in layers for various types of output as required. By using a layered approach, he can also save time should only portions of a board need to be altered.

The storyboards in this blog were created by up coming artist Jay Dehlinger. Here’s how he can be reached: jasondehlinger at gmail dot com. (I spelled it out to avoid spiders). He is reasonably priced during his first year as a new storyboard artist and can work over the phone and with scanned thumbnail sketches.

Copyright © 2013 by CJ Powers

 

 

12 Steps in Crafting A Treatment that Sells

Treatments were once a tool for the writer to work out the concepts and beats of the story before spending weeks writing a screenplay. This saved time and made story and beat rewrites easier. It also allowed the writer to improve or tweak the story after meeting with producers, directors or key actors.

Woman reading a treatmentToday, treatments are a tool to sell the story and many times several versions are created to facilitate different meetings. For instance, a studio executive doesn’t have time to read more than a paragraph or possibly a single page, while a producer may desire the three-pager, or a director a 20-pager. The writer might even craft a 40+ pager for structural work before diving into the screenplay.

Regardless of the need for varying lengths, there are 12 steps needing to be addressed in creating a treatment:

STEP 1: Keep it brief. A concise writing style is needed to move the story quickly no matter what length is written. The key is to write in an easy to read style with common words, while clarifying key story elements. Only include the elements that highlight the story and avoid unnecessary details.

STEP 2: Show & Tell. Treatments must make it easy for the reader to “see” the story visually in their mind. It also must stimulate the reader’s emotions using the right pacing and word choice.

STEP 3: Test the Pitch. Sharing the story with friends is the best way to test the concept, visualization and emotional response of the listener/reader. This will allow the writer to tweak whatever parts of the story tend to lull and give him or her permission to drop those loved scenes that just don’t work.

STEP 4: Visually Appealing Presentation. The best treatment looks and reads as easily as a short story. It is written in narrative form using quotation marks for dialog (used sparingly) and avoids mention of any film terms or technical screenplay structure.

STEP 5: Dramatic & Emotionally Stimulating. The story must be filled with action, three-dimensional characters, and focused dialog – All designed to move the story forward. Detail should be limited and not delay the read.

STEP 6: Present Tense. The treatment must use present tense to place the reader in the scene as it happens, just like movies. Action verbs will enhance this sense of immediacy.

STEP 7: Hook & Tease. Hook the reader’s interest by making the story’s subject uniquely different than anything else seen. Tease the reader by raising questions in the reader’s mind, compelling them to seek the answers and finish the read.

STEP 8: Reveal Key Characters. The reader should understand the main characters, their attitudes and how the protagonist changes throughout the story. Also, the reader has a need to bond with the main character, so the treatment should provide a “Save the Cat” moment up front.

STEP 9: Clear Scene Structure. The structure of the paragraphs and the description of the settings must be in keeping with the style of the show and clarify scene and act breaks. It needs to be written concise enough as to not slow down the reader’s experience.

STEP 10: Key Scenes Only. The obligatory throughline scenes are important to include in the treatment and enough of the B-storyline to clarify the story’s theme. Plots C, D, or E are not typically addressed unless they overlap with the action plotline. For brevity, not all scenes from the action plotline will be included.

STEP 11: Turning Points. All turning points, cliffhangers, and other twists in the plot must be in the treatment. This is critical because each one propels the reader into the next act or scene, and sends the main character in a new direction.

STEP 12: Follow Media Treatment Rules. There are many prescribed treatment formats in the film and television industry, which should be used when required. However, there is one thing that nullifies this recommendation: A great treatment is great because its writer is an expert dramatist, which overrides everything else – Just entertain the reader at all costs.

The typical treatment length for a MOW (Movie of the Week) is 7-15 pages and is broken into 7 or 8 acts depending on the network. The length of a feature film treatment is 10-20 pages and broken into 3 acts. However, other lengths will be required for various meetings.

Copyright © 2013 by CJ Powers
Photo ©  Andres Rodriguez – Fotolia.com