Disruptive Creativity Drives Success

september 5, 2016arcadia football field6_00 pm

This past week I gave a talk on how creativity fuels innovation, which in turn generates departmental and business success. Several business owners were thrilled to hear more about the steps they need to take in order to compete in this new socially-driven marketplace. Many have heard about disruptive technologies, but the core ingredient to the marketplace disruption process is what I call disruptive creativity.

I’ll lay out how disruptive creativity drives success using the New-Different-Better-More (NDBM) principle below.

NEW

The introduction of new products and services only lasts 90 days in today’s society. Once day 91 hits, the item or service is no longer new. It’s therefore the goal of every marketer and salesperson to take advantage of their opportunity window. However, to be successful the product or service must be new.

The definition of “new” gets a little slippery when companies attempt to come out with something that already exists. If the offer is a first for a certain group of people or demographic, the product or service might be considered new regardless of preexisting competition. A safer release would be of a new product or service that can easily be differentiated from the competition based on it being unique, superior, or of greater value.

DIFFERENT

Offering the same thing as the competition will not drive business growth. By only shifting the color, model, or offering leaves little room to distinguish a company in the noisy marketplace. The product or service must be positioned using something that clearly differentiates it from the competition.

The best type of difference in products or services include an intuitive interface or process; additional or unique features; and, easily obtainable benefits from using the product or service. Clarity can also drive delineation from the competition by using mascots or the endorsements from celebrities and public figures.

BETTER

Building the better proverbial mousetrap is an age old scenario that has perplexed businesses for decades. The first company to market always gets a greater share of business, but so does the company who finds ways of improving on the product or service. The groundswell of early adopters drives more development monies into businesses, but it’s only the company who determines how to make things better that survives for the long haul.

In today’s society, better must also be disruptive. The goal of every new product or service must be to reinvent how the marketplace will embrace the offering, while displacing the competition. Survival today means changing the playing field to favor the company. In the same way, the company that convinces the client to let them help write the RFP going out for bid will be able to seed the document with requirements that match their strengths.

MORE

Buffets have been successful for decades because the hungry person sees them as being far more beneficial than ordering a simple meal. Discount restaurant coupon books also give a great perception of a two-for-one value since most people dine with a friend or loved one. The idea of getting something more from a package or offering grabs the potential customer’s attention.

The “more” can be an increase in value, quantity, or add-on benefits. Many online sellers offer bonus products within a certain ordering time constraint to increase the product’s worth. When the offering includes a how-to book, the “more” can be additional details that brings overt clarity to the reader’s next steps, compared to the competition’s short, high-level book that alludes to the right answers.

The NDBM principles are a direct extension of disruptive creativity in action. By creatively putting NDBM into practice, a business can position itself well within its market and drive away or absorb competitors. The key is making sure each step of the NDBM elements are built creatively and not copied from another business. The company’s style must shine through when presented.

Copyright © 2018 by CJ Powers

 

Write, Read and Watch—Lessons from Marvel’s Jim Krueger

Jim_CJ_Art

I got together with a couple dozen creatives over the weekend for a workshop on story. It was a great time of networking with like-minded artists. Jim Krueger, a storyteller, comic book writer, novelist and filmmaker, was the keynote speaker. He’s most known for his works (including Earth X) at Marvel. He also won the prestigious Eisner Award for Justice (DC Comics).

Jim pointed out the three things that all writers need to do each day: write, read, and watch.

WRITE

Writers need to write everyday to strengthen and mature their “voice.” Jim, who tries to write four hours every day, believes that the writing process helps us to pour out the very thing that can fix our broken world. He also suggested that we have to know ourselves in order to find those internal nuggets of value that are worthy to be shared.

He gave us an exercise to write down our top 10 films that we love followed by the top 10 films we hate. The correlation was amazing and helped us to discover the passion that stirs within us. Within the stories we hated was an internal “No” wanting to be expressed. This pensive drive reveals the “Yes” that we want everyone to embrace—the very thing we must write about to be fulfilled.

READ

Screenwriters need to read the best scripts in the genre in which they write. Authors need to read the best books in the genre they write. Studying the best allows us to improve our techniques, while also learning what has already been done. Unique character reveals, rhythms, and pacing become second nature when we immerse ourselves in the writings of the best.

Being able to spot in others’ works what makes us feel good, and why, helps us understand how to craft our own stories that inspire. This is an important base element in writing that will attract followers and build a fan base. It’s the fulfillment of a natural need, according to Jim, who said, “People need to feel good about themselves after watching your story.”

WATCH

Since our world was transformed from a literary to a visual culture, Jim recommended that writers watch feature films and long form television to study what’s being created for the market and what is well received. While he didn’t intend to do a commercial for Movie Pass (now $6.95 for a monthly subscription program), he did recommend going to the movies often for study purposes.

James Patterson, who writes first thing every morning, shared in a class that I took a couple years ago, how he heads to a theater and watches a feature film after his morning writing session. Since he goes daily, he doesn’t always stay for the entire picture, but learns what he can about the market, what’s been done in the realm of stories, and any story techniques that he can observe and capture.

After convincing us that we all needed to be writing, reading and watching, Jim shared that the rules of story must also be followed with no exception. “Rules as a storyteller are never to be broken, only worked around with loopholes,” he said. When rules are broken, the audience can’t easily follow the story and loses interest, so it’s important to make sure the core elements or the logic and reasons behind the rules are never altered.

Jim pointed out that the limitations put on the storyteller are actually valuable creative tools. “Limitations allow us to put surprise and wonder into place,” he said. Understanding how wonder plays a role in the development of entertainment gives us the fuel to explore an idea until it rises to its best version before releasing it to the audience. Jim suggested that it could take anywhere from 4-6 weeks for an idea to mature to its highest value.

At the end of the day, Jim autographed three panel original art from his next published work due out in a few months. Keep your eyes out for his work.

Copyright © 2018 by CJ Powers

The Highs of Combinatory Play

Dream_Play

Being creative never ends. Nor is it something that is easily turned off. Some have suggested that once it gets into your blood or bones, you’re hooked for life. Maybe it’s the innovation that drives inspiration to do it again or possibly it’s just the thrill from the last project that gives you a boost for the next one.

There is a euphoric feeling that comes at the end of each creation that catapults a person to try something imaginative one more time. I’ve heard it described as the same result runners get from endorphins popping within their blood. They’re driven to do another run within the next 2-3 days, because their biological systems respond as if they were coming down from a drug high. Everything within them screams for another fix that only a run can bring.

But creativity is not a drug. Nor does it create drug like responses. The built in thrill comes from triumphs of moving from concept to completion. And I’m not speaking of just any type of accomplishment, but the ones that naturally cause a person to play. Being creative is all about being flexible, a good troubleshooter, and most of all a person who loves to play.

If the project isn’t fun, then it’s not a creative project.

Even Einstein took time to play with ideas. He used a concept called combinatory play to develop a good number of his theories and inventions. He started with two columns of lists. Then he drew a line between an item on the first list and another item on the second list. The result was something completely new to consider.

Computer Slicer
Coffee Maker Ticket
Sun Glasses Soda Can
Toast Window
Bagel Small Container

If a person draws a line between the bagel and slicer, he would start to come up with the invention of the bagel slicer, which of course was invented. Connecting Coffee Maker with Small Container may have led to the single cup coffee makers of today. There are many other combinations that will spark creative thinking that leads to innovation.

“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.”  —Steve Jobs

I’ve been told many times that I’m the most creative person any given he or she had ever known. They’re also amazed at the wide and diverse range of activities I’ve experienced in life. The wealth of experiences within my memory gives me numerous things to ponder every day. And, with all of those experiences I’ll never find myself bored. After all, the beginning of any creation can pop up in my head just by considering a possible combination as I play mental gymnastics.

I’ll never forget inventing an illusion in middle school and then seeing it used in a television magic special that Friday night. I realized that the combination of experiences I used to create the illusion wasn’t unique. Someone had already dreamt up the same idea. But I felt great knowing that my idea worked and looked amazing. It gave me a high and I dove in to create again.

The afterglow of creativity always energizes additional inspiration with new perspectives and ideas. The playfulness around the conceptual makes it fun to bring the ideas into reality and the word failure never shows up, simply because there’s not enough time to be critical when exploring various possibilities. It’s all about play and feeling great.

© 2017 by CJ Powers