Embarrassment or Creativity

© IvicaNS - Fotolia.comCreativity is the one thing that brings everyone happiness. It founded our world and it created what many call the “happiest place on earth”—Walt Disney World. Unlike joy, which is eternal, happiness is fleeting at best. It comes and goes in the moment and can seldom be reenacted with the same level of enthusiasm that it originates.

For the creative soul, or the creator, the release of art is more precarious than most would think. Stepping out fully vulnerable with a creative performance, concept, or product can cause the recipient of a mediocre response to feel embarrassed. The newfound boldness of the audience can bring great praise or a debilitating embarrassment capable of shutting down a vulnerable heart.

Creatives need to protect their heart, yet remain open for their creativity to be successful. While that notion sounds like an oxymoron, creatives will always find someone to hate their work. They will also find someone who admires it. This makes the protection of the heart difficult.

The only way for a creative to protect his heart is to learn from the experts. While this is true in all fields, the entertainment industry seldom employs experts to help a creative get to the next level. All too often the creative person is seen as an end unto themselves and not as one key factor among others who collaborate in a successful product launch.

I was fortunate to have a professional actor as a next door neighbor when I was growing up. We produced numerous plays in his garage for families living on the block. While it seemed to be a hobby for the girls, every guy that participated in the plays went professional later in life.

My good fortune continued in high school when I had great phone conversations about directing with Ken Burns and Ron Howard. I also had a theatre coach that developed shows during the summer at Disney in Orlando. He took me under his wings and taught me a lot about the collaborative process. I was thrilled to be mentored by a pro.

Those who submit themselves to a mentoring process find their skills excel beyond the average creative. The most important reason is the additional confidence created from the relationship. However, for those who can’t seek out a mentor, there are four steps that can be taken to instill a similar affect of growth and confidence building.

STEP 1: Find the current expert in the field that can supply a solution to the creative problem. If we are confident that a particular person has what it takes to solve the dilemma, by researching that person and the steps they took to arrive as a master, it’s possible to shift our perspective in parallel to brainstorm solutions.

STEP 2: Mimic the master. Learning from a master includes the understanding of his perspective, style and panache. By trying these behaviors on, our mindset will change and give us ample opportunity to see things from a new perspective and energize our creativity.

STEP 3: Follow the expert’s methodology. All professional creatives have a process they follow for the sake of speed and profitability. The standards were proven and later developed into a process over time. By reenacting the process or using a version of it, the creative can open his mind to new opportunities and solutions.

STEP 4: Seek the risky solution. Creativity is at its best when we’re on the edge of what we’re comfortable producing. During the times we stretch ourselves to be competitive with the expert, we force ourselves to a higher level of performance. These moments that balance on the proverbial fence between creativity and embarrassment drive success to an all time new high.

The key to learning from others is realizing the difference between a great idea and one that was polished by a pro. Those who must hold fast to their ideas and won’t consider other perspectives are doomed to a short creative lifestyle. But those who consider various pieces offered by other professional creatives can polish off the bulk of their idea with experience, which will be evident in the final product.

No creative wants another to change his idea, but the good ones will allow the pro to improve his idea. Sometimes a simple sentence from a mentor can change the entire tone of a product to something more suitable for a different generation. The comraderie alone is of great value, but the output of the relationship will be impressive—Giving rise to confidence, not embarrassment.

Copyright © 2016 by CJ Powers

 

Drive-by Creative Games

Ole Lady MobileI recently learned a new game from an administrator at Disney. When she has a long hard day, she likes to do something out of the ordinary. She likes to stretch her creative juices and explore story from a new standpoint on the fly. Playing a simple game with those riding in her carpool exercises her creativity.

The rules are simple. The goal is to create a story one phrase at a time. She goes clockwise and each person shares a phrase of the story. The key is that the story must include everything the person has recently observed.

For instance, let’s say Person One notices birds fly out from a tree, railroad gates go down, and a loud horn honk. Person One might say, “Birds flew from the trees as the railroad gates blocked traffic and a sinister horn echoed down the rusty tracks.”

Person Two must continue the story where One left off and it must reflect what he observed. Let’s say it was a train, school kids, and an irate driver stuck at the railroad gate. Person Two might say, “The loco train, known for attacking at a moments notice, chugged past the gates and angered a man who was blocked from seeing his daughter leave school.”

Sometimes people only observe a single item that stands out unique from the day’s normal activities. Person Three might say, “The swirl of dust in the alley behind the bakery swooshed up into a super hero ready to protect the student.”

By the time the train passes, Person Four might have captured her observations. She says, “Fearing a great loss from the micro burst, the loco train chugged out of sight, leaving the girl unharmed.”

The story continues for several more rounds until all enjoy a great story. Even the first four phrases suggest a story that can entertain, while developing the skills of a creative person. Here is the compilation of the first four phrases in story form:

Birds flew from the trees as the railroad gates blocked traffic and a sinister horn echoed down the rusty tracks. The loco train, known for attacking at a moments notice, chugged past the gates and angered a man who was blocked from seeing his daughter leave school. The swirl of dust in the alley behind the bakery swooshed up into a super hero ready to protect the student. Fearing a great loss from the micro burst, the loco train chugged out of sight, leaving the girl unharmed.

The beauty of a creative story game is that there are no wrong answers or phrases. Each person can impact the direction of the story and its implications. Conflict is naturally increased within the story based on the process that forms the content. And, everyone can enjoy numerous laughs as the story weaves in and out of its form.

© 2016 by CJ Powers

The Toy Story 2 Argument: People vs. Ideas

jacket illustration: © Disney • Pixar

jacket illustration: © Disney • Pixar

Ed Catmull offers business lessons from Pixar and Disney in his book, “Creativity, Inc.” I agreed with his perspective on the value of people over ideas, which runs counterintuitive with the majority of production companies.

Most of his philosophy came about during his work on Toy Story 2, a production that originated as a direct to video release, but took a sharp turn and became one of the most successful theatrical sequels of all time. Unfortunately the success and its lessons came at a great cost that formed Catmull’s philosophy.

The argument comes from the business value that either the people or the ideas are more important. The determination of what a company values most determines the processes that exploits that value. If ideas are more important, then the company churns their employees in search of great ideas, but if the people are more important they see to their needs knowing that they will create great ideas.

“If you give a good idea to a mediocre team, they will screw it up,” says Catmull. “If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better.”

Putting a team of the right people with the right chemistry together is the necessary precursor to getting the right ideas. But not everyone agrees with this philosophy. When asked among industry peers the responses to people vs. ideas generate a 50/50 response. This statistically suggests that no one is responding to fact or experience, but rather are all guessing, picking a random answer, as if flipping a coin.

“To me, the answer should be obvious: Ideas come from people,” says Catmull. “Therefore, people are more important than ideas.”

The key is determining what makes the people the right people for a project. Some would suggest character alone is sufficient, while others state the importance of mastering one’s craft or holding years of experience. I find that what makes for an ideal person to join a team is one who subscribes to a continuous pursuit of knowledge, the endless exploration of their craft, and a willingness to learn from peers.

“In the end, if you do it right, people come out of the theater and say, ‘A movie about talking toys— what a clever idea!’ But a movie is not one idea, it’s a multitude of them. And behind these ideas are people,” says Catmull. “The underlying goals remain the same: Find, develop, and support good people, and they in turn will find, develop, and own good ideas.”

It’s no wonder that master craftsmen are drawn to others who have mastered their craft. Nor is it strange that excellent creatives gravitate to projects that attract like-minded creatives.

Copyright © 2015 by CJ Powers