Here is a behind the scenes look at a low budget :30 commercial spot we produced for a local auto shop to play at the Marcus Theatre in Addison before Rogue One: A STAR WARS Story starting on December 16, 2016.
Category Archives: Filmmaking
5 Rules of Brainstorming
Whenever I ask if anyone knows how to brainstorm, they always say, “Yes.” Not long into the activity they demonstrate that they don’t know how or are unable to follow the rules. I always keep a reminder sheet of brainstorming rules on me to quickly review with teams. Here is the list—
1. There are No Dumb Ideas. This is the hardest rule to keep for people who don’t practice brainstorming often, especially when someone shares an idea from out of left field. Any negative feedback immediately closes down part of the person’s mind in the name of protection. It also shuts down anyone else who heard the comment and hinders the team’s progress.
The best way to approach all ideas is from a position of acceptance. Everyone knows when a better idea is shared, so no one ever needs to be told their idea wasn’t any good, especially when the weird ideas tend to spark more creativity that leads to great ideas. The not-so-great ideas are like kindling that starts a bonfire. If kindling is squelched, the bonfire never gets lit.
2. Don’t Criticize Other People’s Ideas. The moment judgment, a left-brain activity, enters the discussion it shuts down the right brain where great ideas are formed. The only reason for a person to shoot down an idea is to show superiority, which stifles creativity. No creative team has room for a superior being on it. After all, a dominant person in a brainstorming session tries to leverage their ideas instead of finding what’s best for the story.
When someone criticizes an idea, the greatest tool of correction is for the team to immediately use the “bad idea” as a launching point for a diversion into play. Dave Crawford, a Disney Imagineering Principal Mechanical Show/Ride Engineer says, “The most unrealistic options inspire tangent ideas that take you to new places you would have never considered.” By exploring all the possible tangents, not only does the criticizer learn his or her place, but also the team gets to overcome the negative comments with numerous newly inspired ideas.
3. Build on Other People’s Ideas. Some ideas are like taking a thumb out of a dam with a flurry of side or bigger ideas pouring forth. Teams can get on a roll of ideas that build one on top of the other. This sends the team into diverse directions and can shift the focus to address sustainable details. The goal is to capture the best of all the ideas and find an angle on it that will out last the test of time.
In the improv community, who brainstorms live on stage, the process is called, “yes, and.” The yes acknowledges the first person’s comment in a positive light and then adds to it a bigger, tangential or more detailed idea. The add-on is never viewed as being “better,” but instead as being the next step in the developmental process for creating great show or story.
4. Reverse Quality for Quantity. During production or performance everyone focuses on quality. However, in the developmental brainstorming process its mandatory to chase after quantity. It’s impossible to come up with a new invention, show or story without pouring through a gazillion ideas until you find that one new angle, perspective or idea. Whether the goal is to educate or entertain, some form of the idea must be new.
Most pros board their brainstorming activities and later gather the large quantity of ideas based on observable groupings, topic, viewpoint or uniqueness. Screenplay writers group their ideas by set pieces, turning points and entertainment value. Businessmen group their ideas based on presentation, features and benefits. Preachers group their ideas based on scripture, story and application.
5. Play Wildly. This is the most important element and the one few people want to see on the list. The more childlike the approach during the brainstorming process, the more creative the final solution. The play factor instills energy into the developmental process and infuses it with fun-based passion. This activity drives the kind of creativity required for a successful brainstorming session.
Many people define play differently. Some watch a movie in between sessions. Some quip off jokes. The more energetic get into character and role-play various perspectives. Others pull out board games, while still others get into pretend or make-believe worlds. Some even get more elaborate in their play within the worlds of cosplay or steampunk. Any activity works that is immersed in right-brained activity—even scribbling games on a blank sheet of paper.
When the rules of brainstorming are adhered to, all participants gain energy from the experience. When the rules are abused, people feel drained afterwards. This thermometer that tests the flow of creative juices is important to monitor for the sake of future sessions and productivity. Without play, all brainstorming sessions fall a part.
Behind the Writing of Steele Blue
I was recently asked during an interview in the United Kingdom what my passion was for writing. While I later realized he was asking about how story drives my actions, I flashed back to the numerous things that helped birth my new novel Steele Blue.
The initial vision was launched during a chat with my friend and actor, Francine Locke. She was interested in me writing a screenplay that would give her an opportunity to really explore the emotions of a deep character. I shared my desire to write something that allowed me to reminisce about my dad, who was a cop.
Within a few minutes of bouncing around various ideas with a new spin to differentiate the story from anything previously released, we came up with a crime story called The Cop Shoppe. I immediately pictured the lead as Francine and began writing. Since she was nothing like the female officers I knew, I realized that I had to change the character into a composite of women currently on the police force.
Francine didn’t mind a bit and said she’d take any role as long as she could be a part of what we brainstormed. I was free to take the story in a whole new direction and base it on the cops I grew up with and a strong woman who captivated me. And, after watching Francine’s acting on the USA Network and ABC’s Nashville, I better understood her abilities and created a character that one day she could have a lot of fun playing.
By this point I was writing a new draft of the screenplay titled By the Book. Many of the scenes were written to touch the hearts of women, while salting in plenty of action for the men. Lisa England helped me sort through the merging and organizing of those ideas so I could better blend the scenes into one cohesive story.
That’s when the collaboration ended. My life got spun around a few times and I emerged with a new passion. I hacked up the script and started writing more heartfelt scenes and life threatening situations to fit the mood of my recent life experiences. I quickly learned that the screenplay greatly limited my expression, so I shelved the script and started writing the novel.
I had no idea how time consuming it was to write a novel. The worst part was when I finally got to the place where my confidence started to rise and I quickly learned that I was only a fourth of the way finished. Aargh!
Writing a novel is not about writing, but rewriting. I spent hours cutting things that didn’t work and polishing things that did. Entire chapters were birthed in the shower, while some paragraphs took months to fix or drop from the story. My writing vastly improved during the process, causing me to go back and rewrite the finished chapters into something better.
Then something funny happened. I had a few friends read the book and they shared how certain segments were more believable than others. The things I added into the story from true-life events seemed implausible to them and the fiction I made up was soundly accepted. It was a weird moment when I had to make the decision to keep or drop the information I salted in from the real world.
I decided to keep most of it, but turned some of the real-life stuff into a fictional version of the truth. I figured that the book was designed to entertain, not educate the masses on PTSD, which caused the main character’s memory loss. I’d rather have the readers focus on the struggle my maverick detective worked through in balancing her roles and time as a mom, lover and cop.
Steele Blue: The Forgotten Crime is about Diaz, a notorious dealer that’s expanding his cherry meth distribution in Chicago, who desires undercover Detective Steele as his life partner. Fighting to keep her cover intact with plans to bring down the drug kingpin, Cassie spends extra time with Diaz, blurring the lines between justice and her growing love for him.
Realizing her precarious situation, Cassie sees to her son’s safety and works hard to regain her memory from the night of the opera house fire—the night Diaz lost his first love. Feeling slighted, Diaz hunts down everyone involved in the death of his “Carmen.”
Racing against the clock, Cassie tries to find balance between her motherly duties, her infiltration as the kingpin’s girl, and her role as the officer tasked to close the case. Cassie is forced to face her fears in discovering the missing piece of her memory that will bring Diaz down. But will it alter her future?
Please pick up a copy of the book on Amazon.com today and let me know how much you enjoyed the adventure. And, please tell all your friends about the book. Without your help it can’t become a best seller. Thank you and happy reading!