The Director’s Notebook

Director notebooks look significantly different, as it typically reflects their vision and style for a given story. Notebooks can be physically made up of a set of three ring notebooks, a single sketchbook, a diary type book, a digital book, or any combination that allows the director to capture and easily get at his ideas for the film’s look and feel.

Film DirectorNotebooks typically hold certain information regardless of the director’s taste. Software packages exist that help the director create a digital notebook. Unfortunately, the digital books lack templates or forms for many things that a director needs to capture.

Regardless of style, creativity and inspiration, most directors’ notebooks hold information to meet the director’s requirements for casting his vision to each department head. Many directors add the department heads’ notes and illustrations to their notebook as they become available.

The notebooks typically include the following sections in no particular order:

  1. Script: (All Department Heads and Principals) Some directors use a master script marked for shooting, while others use a shooting script. Regardless of the markings, it is important for the director to talk through the script with his department heads to transfer his complete artistic vision and notes.
  2. Development or Director Sheets: (Director’s Eyes only) This sheet includes any key elements a director may need during the shoot when working with talent. Many directors mark these notes directly on the script rather than having a separate sheet. The content is broken down by scene and includes: Through Line, Motivation, Entrances, Literary Devices, etc. It also includes motivational verbs of varying strengths to help the actors increase or decrease the intensity of their performance.
  3. Beat Sheet: (Director’s Eyes only) This sheet includes the breakdown of the story’s beats, turning points, emotional charting and story conflicts. These elements help the director to focus on the actors’ performance and each character’s shift in power.
  4. Character Sheets: (Casting Director) This sheet spells out the key characteristics, age, and other elements necessary for the Casting Director to filter down potential actors for the director’s selection.
  5. Character Development Sheets: (Production Designer, Costume Designer, Hair Stylist and Make-Up Artist) Descriptions, thumbnail sketches or photos of the director’s ideas that reflect the look and feel of each character including physical stature and appearance, clothing, make-up and hair style.
  6. Action Props & Vehicles Sheets: (Production Designer and Property Master) Descriptions, thumbnail sketches or photos of the director’s ideas that reflect the vehicles and props including how it is used.
  7. Set Design Sheets: (Production Designer, Set Designer and Set Decorator) Descriptions, thumbnail sketches and photos of set ideas that reflect the look and feel of the set are included.
  8. Shot Lists: (Director of Photography) For some directors the shot list is nothing more than an actual list of shots per scene. Other directors embed their shots into the script using the same markings as the Continuity Supervisor. Most directors add blocking diagrams and set-up cards showing the actor’s movement and the camera positions that match the shot list.
  9. Lighting Notes: (Gaffer, Director of Photography and Production Designer) These notes are limited, but give a good sense to the team in advance for altering blue prints or designing set-ups to conform to the imagery and mood of the director’s vision.
  10. Physical Effects & Stunt Sheets: (Special Effects Supervisor and Stunt Coordinator) These sheets typically include the visual outcome the director seeks and the story elements leading up to the moment. This is all discussed in advance in case set alterations or camera equipment will be impacted by the functional operation decisions.
  11. Contracts: (Production Manager and Line Producer) Having a set of contracts on hand quickly reduces arguments and helps the director, production manager and 1st AD determine appropriate overtime if needed.
  12. Script Breakdown: (1st AD, 2nd AD and Production Manager) The Script Breakdown determines workload and helps the team create schedules for cast, crew, vehicles, props, wardrobe, etc.
  13. Location Sheets: (Location Scout and Location Manager) This includes location contracts, contact information, location photos, nearby hotels, etc.
  14. Production Sound: (Sound Mixer) This list covers the ambient and unique sounds required by the story. The more locations sounds captured, the less foley work will be required in post.
  15. Editorial: (Film Editor) While the editor gets the Continuity Supervisor’s notes, the director still needs to share his vision for how he sees the story coming together.
  16. Visual Effects Sheet: (Visual Effects Producer/Creative Director) Storyboards tend to fill in these pages to provide discussion on technical requirements in production including the shooting of background plates and matte work.
  17. Sound/Music Sheets: (Sound Designer) This sheet includes a list of critical sounds and music samples that reflect the style and mood the director desires to capture for each scene.

The most productive directors use notebooks to save time and money. Flipping to a certain page is much faster than trying to remember all the details of every scene. Some directors only use the notebook during prep time the night before a shoot or when in meetings with department heads, while others keep it with them on the set for last second decisions. In either case, the notebook is the production bible for the film.

Copyright © 2013 by CJ Powers
Photo © 168stock – Fotolia.com

3 Things Directors Do To Help Casting

Casting is all about finding the right actor for the right role at the right time. It is also the first area where newbie directors fail. This might be due to there being a plethora of documentation for the actor’s role in casting, but very little for the director. In fact, the few things that can be found are usually for the casting director, not the director.

auditionsOn bigger pictures the director works with the casting director who manages the pre-selection process. They vet principal actors based on schedule, ballpark figures, look, desire to play the role, and their history of playing nice with others – No one wants an actor who is a nightmare waiting to happen on the set.

There are 3 things directors can do to simplify the casting directors job:

1. CREATE A CAST BREAKDOWN: This is a one-page document with thumbnail character descriptions. It is based not on the actor’s looks, but allows the casting director to infer the character’s physical appearance and level of attractiveness. Here are a couple examples from my latest list:

Eric:         (26), confident, athletic, intelligent, playboy-esque, chivalric, passionate about truth and justice, explores ideas, fun-loving, yet classy.

Kathy:       (25), high intellect, slender, beautiful, nice, gracious, firm, business-like, follows rules.

2. KNOW MIX & MATCH COMBINATIONS: When working with name talent, timing and money is key to a successful selection. Many times a director is forced to pick an actor who doesn’t quite fit the thumbnail, but can draw a larger audience to the box office. In those cases the director must understand the characters well enough to alter the thumbnails of contrasting or complimentary characters.

3. DEVELOP A HEADSHOT LIST: Collecting headshots of potential actors for each character will help give the casting director a visual understanding of the director’s vision, especially if the headshots clearly compliment the cast breakdown and look the age. I like using Pinterest boards to collect my ideas to share with casting.

The number of hours required to accomplish the above is dependent on the amount of detail and accuracy the director wants to capture for his casting director. The hardest task is determining the cast breakdown, which newbies tend to over write. Here is an example of an over written cast breakdown:

Eric:         (26), 6’ tall, wavy brown hair with highlights, muscular athletic build, dimples, blue eyes, sexy smile, confident, womanizer with a look of innocence, chivalric, sharp dresser, intelligent, passionate about truth and justice, explores ideas through experimentation, fun-loving, comical at times, yet classy.

It’s important to give the casting director the right vision with plenty of room to accomplish her job without being tied to impossible requirements. Flexibility is key in searching for just the right combination of actors. The better the fit, the more realistic the drama.

Copyright © 2013 by CJ Powers
Photo © Innovated Captures – Fotolia.com

A Chat with Pixar’s Matthew Luhn

I had the privilege of being introduced to Matthew Luhn this past weekend after a producer of a live interview show invited me backstage to meet him. While our conversation was limited to a few minutes, I can tell you that he is genuine and a caring person with strong family values.

Pixar Story Artist

Matthew started out working as an animator on the Simpsons, but soon shifted over to Pixar. His first project with Pixar was as an animator on the first CG movie, Toy Story. This seemed to be a natural fit for him since he came from four generations of toy store owners.

His move into animation was not only supported by his dad, but also pushed by him. Matthew’s dad had a lifelong dream of becoming an animator, but was forced to keep the family business going. To make sure that didn’t happen to Matthew, his dad pushed him into animation.

Matthew is currently a Story Artist at Pixar Animation Studios and worked on Toy Story 2, Monsters, Inc., Finding Nemo, Cars, Ratatouille, UP, and Toy Story 3. He works with a creative team including a director, writer and storyboard artists. It’s his job to translate the script elements into the visual look and feel of the show, and to make sure the story works well on screen.

During the process of creating the visual personalities of a character, it’s common to borrow from the lives and people on the team. In fact, if I were to guess, elements of Matthew’s demeanor may have been borrowed for the character of Woody in Toy Story. Let’s just say there are a lot of similarities.

Matthew loves to give back by teaching master classes to professionals and university students, and helping young kids get started in animation. He has traveled the world promoting the skills and techniques needed to bring about quality images and a strong story. He even created several books that can help kids develop their cartooning skills.

It’s been widely recognized that it takes 10,000 hours to become highly skilled or a master at something, and Matthew humbly admits that what took him a week to do in his early years, he can now do in a day. I saw his mastery first hand as he drew the character of Jessie from Toy Story for a little girl. It only took him a few minutes to draw a perfect character.

By the way, this summer will be a blessing to the Luhn family, as Matthew and his wife are expecting a baby. I’m sure the household excitement extends to his son looking forward to being a big brother and certainly all of Matthew’s cartoon characters are also happy.

Copyright © 2013 by CJ Powers